![]() It's one of the things I loved most about the series, caring more about the campaign map than the battles, although those are a core part of the game, also to be enjoyed. I don't mind micromanaging in a turn based game. Now Total War games have always been fairly deep, but never has it been as complex as now. It is an interesting addition, and an extra level of complexity. New are provinces, groupings of two to four settlements which allow you to select individual bonuses if you control all of them. Rome 2 introduces some new features, some of which have been seen before in other total war games since the original Rome, some are new to the series. That's OK, I'm not in a hurry, but I wonder why this arbitrary limit has been set. However, I cannot zoom out far enough to get a good overview of my (small) empire to be. The feeling quickly turns however when I get introduced to the campaign map. ![]() Luckily, unlike its predecessor, you don't first have to play Rome to unlock other factions. Now, I started my playthrough with Carthage, Rome was immensely overpowered in the original game, so I don't like picking it as a faction. So, I've been an avid total war games player, when RTW2 was slated to come out, I didn't even have to buy it, my friends had already gotten it for me for my birthday.
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